Witch-king of Angmar


NAME: Witch-king of Angmar
TYPE: Hazard
RARITY: R
PRINT RUNS: Limited, Unlimited
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: Dd Dh
STRIKES: 1
PROWESS: 17
BODY: 12
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM NUMBER: 7
TEXT: Unique. Nazgul (1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [Sh] to become Dark-holds [Dh].

Mentioned in the text of: The Pale Sword

Clarifications:
If tapped to become a long-event, he does not count for the purpose of Khamul the Easterling.

See also: Gandalf's COTD #16: Witch-king of Angmar


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