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Subject: The Edge Digested V1 #27
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The Edge Digested     Wednesday, February 11 1998     Volume 01 : Number 027



Today's subjects from The Edge:
	[The Edge] Re:  The Edge Digested V1 #26
	Re: [The Edge] WSB influences in your campaigns?
	Re: [The Edge] WSB influences in your campaigns?
	[The Edge] Greetings!  I come to you with requests for hosing advice!
	Re: [The Edge] Greetings!  I come to you with requests for hosing advice!
	Re: [The Edge] WSB influences in your campaigns?
	Re: [The Edge] Active? I hope so...
	Re: [The Edge] Greetings!  I come to you with requests for hosing advice!
	Re: [The Edge] Greetings!  I come to you with requests for hosing advice!

----------------------------------------------------------------------

Date: Tue, 10 Feb 1998 17:05:45 EST
From: AtlasGames@AOL.COM
Subject: [The Edge] Re:  The Edge Digested V1 #26

In a message dated 2/10/98 3:54:45 PM, you wrote:

>     Lastly, will Atlas stuff (On/ver the Edge) have a presence at Winter 
>     Fantasy '98 here in Chicago?

Nope, no plans to go to Winter Fantasy.

- -John Nephew
President, Atlas Games

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Date: Tue, 10 Feb 1998 20:47:31 EST
From: DocCross@AOL.COM
Subject: Re: [The Edge] WSB influences in your campaigns?

In a message dated 98-02-10 16:56:29 EST, you write:

<< As you can
 tell by the name, the concept of the Cut-ups (if not the execution) is
 very much drawn from there, and they're a great source of surrealism. >>

We are???

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Date: Tue, 10 Feb 1998 20:44:49 EST
From: DocCross@AOL.COM
Subject: Re: [The Edge] WSB influences in your campaigns?

In a message dated 98-02-10 15:28:03 EST, you write:

<< I have always run my games as if the players were in the midst of a
 really, really bad acid trip.  I am very flexible with reality, casual
 with the facts, and brutal with the images.>>

I often describe my OTE series as being 1 part acid trip, 1 part Hunter S.
Thompson novel and 1 part David Lynch movie.

<< In short, I think running a Naked Lunch-esque game (with gratuitous
 pinches of spice from Lewis Carroll, PK Dick and Vonnegut) is ideal.
  >>

I also pinch from Marvel Comics, Doc Savage pulps, TOON, Wild Cards and
Ravenloft:)

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Date: Tue, 10 Feb 1998 22:26:08 -0500
From: Lars Casteen <lars@comet.net>
Subject: [The Edge] Greetings!  I come to you with requests for hosing advice!

Hi.  I just subscribed to the list again.  I used to be on this list around a year ago, but I have since 
switched addresses and have not yet subscribed.  That is, until now.  Anyway, just last Saturday I started an 
Over the Edge series.  There is one character who is bothering me in particular.  The premise of the series is 
that the characters are all employees of a nation-wide chain of daycares for handicapped children.  The Al 
Amarjan tourism board has supposedly invited the daycare center over for a field trip in The Edge, but 
little do the players know that it's actually a plot for the children to be kidnapped/experimented on, 
etc.  If you can't tell by now, the sole purpose of this series is to drive the players to insanity by 
making the hideous details as realistic as possible.  So, the characters must be at least somewhat upstanding 
citizens to logically hold a job at the daycare center, and also to be selected as one of the 5 best workers 
in the country.  This is where my problem comes in.  In a moment of weakness, I let some boring, inane, and 
useless characters get into the series.  The one that I'm particularly concerned about is a punk from Los 
Angeles, who recently managed to acquire a chainsaw.  A chainsaw.  Not of the pistol-grip variety.  I'm 
talking about a full sized, Doom-esque chainsaw.  So, this character is wandering around the city, with 8 
children under his care, touting about a 5 foot long chainsaw.  Oh, and umm... also, he managed to 
single-handedly piss the hell out of the Glorious Lords, all of whom want him dead.  (!)  I realize that this 
is mainly my fault, but I am still dying to make this player see the error of his ways.  My question is, what 
advice do you professional GMs have for me?  I need to let this player know that he's dumb on a cosmic level. 
I'm looking for something bizarre, but ultimately painful.  Oh, btw, just so that the people on this list 
don't assume that I constantly beat up on A) my players or B) little kids, I'd like to say that I truly am a 
nice guy, and I would never concentrate on making a player feel pain unless he truly deserved it.  Besides, he 
owes my five dollars.  He has it coming to him.

- --
Lars

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Date: Tue, 10 Feb 1998 23:01:14 -0500 (EST)
From: James Lloyd Sorrell <sjamesl@BGNET.BGSU.EDU>
Subject: Re: [The Edge] Greetings!  I come to you with requests for hosing advice!

This one's pretty easy.  Anyone touting around a 5 ft. chainsaw is going
to be the target of some harassment.  If he managed to piss off the GL's,
next time he's in Great Men they'll probably take notice...a lot of them.
Besides, the chainsaw isn't a very good weapon, as stated in OTE:

	"Remeber that the pull created when the chain connects
	 with anything resistant can jerk the saw terribly,
	 possibly even spraining or breaking the wielder's
	 wrist." (p 98)

Also, you could have the Peace Force take an interest in why this
gentleman is carrying around a 5 ft. chainsaw...maybe he's a psycho
killer?  This could necessitate a SWAT type raid on his hotel to arrest
him...after all, don't want him to know they're after him.  If he manages
to wander into Four Points, the Dog Faces might take an interest in a punk
with a wood-cutting implement.  Or, if you really wanna get surreal, have
another guy in a leather mask attack him with a chainsaw proclaiming
"There can be only one!".  There's any number of "peace-keeping" or
generally unfriendly forces that wouldn't take too nicely to a
chainsaw-wielding punk wandering around The Edge.  LAter.

					Jim

On Tue, 10 Feb 1998, Lars Casteen wrote:

> Hi.  I just subscribed to the list again.  I used to be on this list around a year ago, but I have since 
> switched addresses and have not yet subscribed.  That is, until now.  Anyway, just last Saturday I started an 
> Over the Edge series.  There is one character who is bothering me in particular.  The premise of the series is 
> that the characters are all employees of a nation-wide chain of daycares for handicapped children.  The Al 
> Amarjan tourism board has supposedly invited the daycare center over for a field trip in The Edge, but 
> little do the players know that it's actually a plot for the children to be kidnapped/experimented on, 
> etc.  If you can't tell by now, the sole purpose of this series is to drive the players to insanity by 
> making the hideous details as realistic as possible.  So, the characters must be at least somewhat upstanding 
> citizens to logically hold a job at the daycare center, and also to be selected as one of the 5 best workers 
> in the country.  This is where my problem comes in.  In a moment of weakness, I let some boring, inane, and 
> useless characters get into the series.  The one that I'm particularly concerned about is a punk from Los 
> Angeles, who recently managed to acquire a chainsaw.  A chainsaw.  Not of the pistol-grip variety.  I'm 
> talking about a full sized, Doom-esque chainsaw.  So, this character is wandering around the city, with 8 
> children under his care, touting about a 5 foot long chainsaw.  Oh, and umm... also, he managed to 
> single-handedly piss the hell out of the Glorious Lords, all of whom want him dead.  (!)  I realize that this 
> is mainly my fault, but I am still dying to make this player see the error of his ways.  My question is, what 
> advice do you professional GMs have for me?  I need to let this player know that he's dumb on a cosmic level. 
> I'm looking for something bizarre, but ultimately painful.  Oh, btw, just so that the people on this list 
> don't assume that I constantly beat up on A) my players or B) little kids, I'd like to say that I truly am a 
> nice guy, and I would never concentrate on making a player feel pain unless he truly deserved it.  Besides, he 
> owes my five dollars.  He has it coming to him.
> 
> --
> Lars
> 
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- --
Jim Sorrell
sjamesl@bgnet.bgsu.edu
Residential Network Consultant
216 Kohl Hall
(419) 372-3759


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------------------------------

Date: Tue, 10 Feb 1998 23:04:36 -0500 (EST)
From: Raoul Duke <jchurch@bu.edu>
Subject: Re: [The Edge] WSB influences in your campaigns?

On Tue, 10 Feb 1998 DocCross@AOL.COM wrote:
> In a message dated 98-02-10 16:56:29 EST, you write:
> << As you can
>  tell by the name, the concept of the Cut-ups (if not the execution) is
>  very much drawn from there, and they're a great source of surrealism. >>
> We are???
Oh, how to parse this statement... Lessee:

a)It seems likely that the idea of totally random people operating in ways
that that bust reality is related to the ideas expressed in the making of
WSB's cut-ups books, especially since OTE is heavily Burroughs-flavored,
yeah?

b)Of course the Cut-Ups are sources of surrealism!  I'm talking to someone
who is fictional in at least one sense, yeah?

c) In fact, she declared grandly, You need a man is the Way of learning,
the Four houses, ruin of houses, the Spice Girls aren't directly monitored
or controlled by the law of Buddha, the disciple is as much a fault as not
knowing it sufficiently well, yeah?

Joe
- ------
Big Brother's watching?  Learn to become Invisible.
"We prefer our metaphysics with a money-back guarantee."-- Penn & Teller
How I waste my time: http://acs1.bu.edu:8001/~arie/rpg.html





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Date: Wed, 11 Feb 1998 00:21:44 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] Active? I hope so...

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Date: Wed, 11 Feb 1998 09:02:59 -0500
From: "Jay J. Allen" <jallen10@wvu.edu>
Subject: Re: [The Edge] Greetings!  I come to you with requests for hosing advice!

Hey,

	hrm, sounds like an interesting opportunity you have here.  I have a
couple ideas that you might want
to consider.  First of all, remember that childeren, though inexpereinced,
aren't dumb.  They would probably
quickly realize that the counsellor in question was unstable, and would
shun him at first, and gradually they
would build discontent towards him.  This could manifest in a few ways;
for example the kids might swamp him,
get his chainsaw, and run around like rugrats do and get into trouble
themselves, later quoting 'well, our
shaperone showed us how to start this thing up - and we thought we should
try and carry on what he started
- - he is meant to be a role model for us, no?' well you get the idea with
that one.  Another idea along the same
vein that comes to mind is - have the lords kidnap some childeren (not all)
who are in his care.  Then, the
player will have to consider that its his fault the kids are in the hands
of the lords, and he'll have the
childeren who remain in his care as a strong reminder - so maybe he'll get
some backbone, and start standing
up for the kids, and thus this might put the player more in the position of
doing his job, and caring about it.
who knows, the player might even become a good counsellor in the process.
Experience can be a great teacher of
such lessons....

- -Jay


At 10:26 PM 2/10/98 -0500, you wrote:
>Hi.  I just subscribed to the list again.  I used to be on this list
around a year ago, but I have since 
>switched addresses and have not yet subscribed.  That is, until now.
Anyway, just last Saturday I started an 
>Over the Edge series.  There is one character who is bothering me in
particular.  The premise of the series is 
>that the characters are all employees of a nation-wide chain of daycares
for handicapped children.  The Al 
>Amarjan tourism board has supposedly invited the daycare center over for a
field trip in The Edge, but 
>little do the players know that it's actually a plot for the children to
be kidnapped/experimented on, 
>etc.  If you can't tell by now, the sole purpose of this series is to
drive the players to insanity by 
>making the hideous details as realistic as possible.  So, the characters
must be at least somewhat upstanding 
>citizens to logically hold a job at the daycare center, and also to be
selected as one of the 5 best workers 
>in the country.  This is where my problem comes in.  In a moment of
weakness, I let some boring, inane, and 
>useless characters get into the series.  The one that I'm particularly
concerned about is a punk from Los 
>Angeles, who recently managed to acquire a chainsaw.  A chainsaw.  Not of
the pistol-grip variety.  I'm 
>talking about a full sized, Doom-esque chainsaw.  So, this character is
wandering around the city, with 8 
>children under his care, touting about a 5 foot long chainsaw.  Oh, and
umm... also, he managed to 
>single-handedly piss the hell out of the Glorious Lords, all of whom want
him dead.  (!)  I realize that this 
>is mainly my fault, but I am still dying to make this player see the error
of his ways.  My question is, what 
>advice do you professional GMs have for me?  I need to let this player
know that he's dumb on a cosmic level. 
>I'm looking for something bizarre, but ultimately painful.  Oh, btw, just
so that the people on this list 
>don't assume that I constantly beat up on A) my players or B) little kids,
I'd like to say that I truly am a 
>nice guy, and I would never concentrate on making a player feel pain
unless he truly deserved it.  Besides, he 
>owes my five dollars.  He has it coming to him.
>
>--
>Lars
>
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>

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Date: Wed, 11 Feb 1998 21:10:51 -0500
From: Lars Casteen <lars@comet.net>
Subject: Re: [The Edge] Greetings!  I come to you with requests for hosing advice!

Since the writing of this, i have come up with an idea.  If you have any
additions, please don't hesitate to post them to the list.  Suppose
there were a GL holding one of the kids captive.  I would incapacitate
the other players and give this player a chance to either attack with
the chainsaw (stupid) or say... call the peace officers standing nearby
on the GL.  Of course, since this player is generally dumb, he'd 
probably lunge at the GL with the chainsaw raring.  He'd hit the GL and
be jerked to the side, hitting and killing the child.  Yes, I know this
is intense and mean, but that's generally the point of this series. 
Now, this child has already been kidnapped by (unbeknownst to the
players) the government to take place in a series of experiments whose
main pusposes are to turn Monique into a Pharoah.  So, this little girl
has been tampered with and may have psychic powers now (or maybe
before).  Anyway, upon the moment of death, the girl's soul leaps
(again, unbeknownenst to the players) into the chainsaw.  From here I
could have quite a bit of fun.  Maybe the chainsaw becomes a clue, or
maybe it becomes one of the group's most hideous enemies.  Anyway, it
gets the character with the chainsaw arrested, and completely screwed
over mentally.  Thoughts?  Questions?



I wrote:

> At 10:26 PM 2/10/98 -0500, you wrote:
> >Hi.  I just subscribed to the list again.  I used to be on this list
> around a year ago, but I have since
> >switched addresses and have not yet subscribed.  That is, until now.
> Anyway, just last Saturday I started an
> >Over the Edge series.  There is one character who is bothering me in
> particular.  The premise of the series is
> >that the characters are all employees of a nation-wide chain of daycares
> for handicapped children.  The Al
> >Amarjan tourism board has supposedly invited the daycare center over for a
> field trip in The Edge, but
> >little do the players know that it's actually a plot for the children to
> be kidnapped/experimented on,
> >etc.  If you can't tell by now, the sole purpose of this series is to
> drive the players to insanity by
> >making the hideous details as realistic as possible.  So, the characters
> must be at least somewhat upstanding
> >citizens to logically hold a job at the daycare center, and also to be
> selected as one of the 5 best workers
> >in the country.  This is where my problem comes in.  In a moment of
> weakness, I let some boring, inane, and
> >useless characters get into the series.  The one that I'm particularly
> concerned about is a punk from Los
> >Angeles, who recently managed to acquire a chainsaw.  A chainsaw.  Not of
> the pistol-grip variety.  I'm
> >talking about a full sized, Doom-esque chainsaw.  So, this character is
> wandering around the city, with 8
> >children under his care, touting about a 5 foot long chainsaw.  Oh, and
> umm... also, he managed to
> >single-handedly piss the hell out of the Glorious Lords, all of whom want
> him dead.  (!)  I realize that this
> >is mainly my fault, but I am still dying to make this player see the error
> of his ways.  My question is, what
> >advice do you professional GMs have for me?  I need to let this player
> know that he's dumb on a cosmic level.
> >I'm looking for something bizarre, but ultimately painful.  Oh, btw, just
> so that the people on this list
> >don't assume that I constantly beat up on A) my players or B) little kids,
> I'd like to say that I truly am a
> >nice guy, and I would never concentrate on making a player feel pain
> unless he truly deserved it.  Besides, he
> >owes my five dollars.  He has it coming to him.
> >
> >--
> >Lars
> >

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End of The Edge Digested V1 #27
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