From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #9
Reply-To: the-edge@robin-nvh.bvsd.k12.co.us
Sender: owner-the-edge-digest@
Errors-To: owner-the-edge-digest@
Precedence: bulk


The Edge Digested     Wednesday, November 26 1997     Volume 01 : Number 009



Today's subjects from The Edge:
	Re: [The Edge] Cloaks Price
	RE: [The Edge] Cloaks Price
	Re: [The Edge] Obvious change of subject...Music!
	Re: [The Edge] Obvious change of subject...Music!
	Re: [The Edge] The Name Throckmorton
	Re: [The Edge] Obvious change of subject...Music!
	Re: [The Edge] Cloaks Price
	Re: [The Edge] Obvious change of subject...Music!
	Re: [The Edge] Digest
	[The Edge] Oops
	Re: [The Edge] Oops
	[The Edge] Over the Edge LARP

----------------------------------------------------------------------

Date: Tue, 25 Nov 1997 01:55:55 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] Cloaks Price

John (Nephew),
    Thank you for actually explaining how all of the economics work; it
interests me (and I am told that I am a fool if I go philosophy phd track --
at least you make money IF you succeed).

>CLOAKS will probably sell 700-800 copies in its first month, and maybe a

That is the first time I have heard a number for rpg distribution. . .

>Let's suppose 700 copies at $17.95.  After a 60% discount to distributors
>(which doesn't count the ones that never pay us or take a somewhat higher
>discount for paying quickly), we're getting $7.18 per copy.  Multiply by 700,
>that's a total of $5,026.

Is the 60% thing a standard thing, or would increasing the cost to 20
dollars make it ~45% discount.  I assume the former. . .  So a two dollar
increase translates to 80 cents profit which would mean you would make
$8.00/copy --> 575 more dollars (if sales remained stable).

(note that, probably in ignorance, I would think that such an increase would
probably be a bad idea: when I see a book that is around 20 dollars it
somehow seems substantially different from one that is less than 20 dollars)

>Jonathan gets paid a flat $925 for having written the book.  Total so far:
>$4,342.

Ouch!  We certainly are lucky that he takes time away from potentially
higher paying enterprises. . .

(Have I mentioned lately the calls we get from
>customers who have heard that OTE2 never came out and that in fact we are out
>of business...?)  

My parents moved to Seattle.  When I was visiting them I went to five game
stores (in the area) and didn't find it (I asked for it specifically at each
location).  I ended up special ordering it from a store there.

Again, thanks for the information. . .

    David

- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 12:12:42 EST
From: AtlasGames <AtlasGames@AOL.COM>
Subject: RE: [The Edge] Cloaks Price

Steven Feldon writes: <<So, I hate to bring up having taken economics, but how
elastic is the demand for a sourcebook like this?  If you upped the price to
$20, how many fewer copies would you sell, versus $18?  On the other hand,
this would generate around another $1500, no?>>

First, remember that $2 in cover price is just 80 cents to us.  So we'd break
the $20 psychological barrier for an increase of $560, not $1500.  What would
the effect be?  I don't honestly know; first I want to find out if the $18
price tag means we only sell 400 rather than 700 or something.  I guess I set
the price about as high as I could without feeling nauseous, and now we'll see
how the market reacts.

- -jn

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 13:12:54 -0500
From: "John M. Baker" <jmb14@PSU.EDU>
Subject: Re: [The Edge] Obvious change of subject...Music!

>The one thing I never got to do... I was going to invent an Irish pub
>named O'hawhool's (named loosely after an old BBSing friend :-), run by a
>Martian (thus dark complected) dressed like a leprechaun and with his hair
>dyed a bright orange.  His speech would be a melange of Arabic, Irish, and
>Scottish accents.  And the music... well, I have all of these CDs of
>awful, Lawrence Welk-ized Irish music (although from time to time, I would
>throw in the Clancys, Dubliners, or Pogues just because I could).
>
Well, to add to the suggestions:

Loreena McKennitt! Loreena McKennitt!

With her most recent album she switched from a Celtic motif to an Arabic
style... I think that would fit just right. It's a definite Arabic feel,
but Celts can be heard in the background.

Also, has anyone ever seen a soundtrack from the film Kafka?
(Has anyone seen Kafka? Great film. I use it both for OTE and Ravenloft
ideas...)

I'd also recommend Sheila Chandra. It's got a number of wonderful sounds,
stories, and the like, and if you really want to send someone mad, let
them talk to someone who listens exclusively to her Speaking in Tongues
series (I see the Kergillians using it as "vocal control" in the First
School of True Sensation... Actually to give new hosted Kergillians the
opportunity to learn how to use the human mouth).

Then, of course, there's Erik Satie. Known for having fewer variations in
outfit than Charlie Brown (He always wore the same grey suit. He bought
multiples of it.) He's the musician that influenced the Surrealists. His
music is called "whimsical," but in reality, I tend to think that's just 
a euphemism for something's... just... wrong... Just mention the classical
music playing in the background, pop in Satie, and watch your players 
slowly squirm as their minds try to comprehend what exactly they're 
hearing.

"Allow me to introduce myself: I'm a man of wealth and taste."
- --Sir Artuhr Compton

John Baker



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 10:38:32 -0800 (PST)
From: snooze <snooze@crl.com>
Subject: Re: [The Edge] Obvious change of subject...Music!

I've used all kinds of things in my games.
Everything from DJ Mixtapes to things like Chris & Cosey or Throbbing 
Gristle to NiN to Pat Metheny. I like mixing it up some, having music 
that fits the mood of a given session.

Greg


P          Gregory Blake (aka snooze@deepseas,The Pause,TooMUSH,etc)       P
L                      Peace * Love * Unity * Respect                      L
U          email: snooze@crl.com  |  url: http://www.crl.com/~snooze       U
R             whodp://ding.activerse.com/snooze | ICQ# 1367921             R


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 17:38:25 -0500 (CDT)
From: dslinkard@MACALESTER.EDU
Subject: Re: [The Edge] The Name Throckmorton

I always thought the name was taken from the Throckmorton Diamond, the
book Naked Lunch by William S. Burroughs.. least it always seemed like
J.T. drew heavily on the book for a lot of his ideas, or maybe it's better
to say there're just parallels.



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Wed, 26 Nov 1997 03:26:10 GMT
From: robin.escalation@ACM.org (robin)
Subject: Re: [The Edge] Obvious change of subject...Music!

At the risk of being too obvious, how about The Naked Lunch soundtrack?
Lots of great Ornette Coleman solos over Howard Shore's wonderful
orchestration, and a Bill Burroughs tie-in to boot?

+--------------------------+--------------------------------------+
| robin, co-ordinator      | <Word falling -- Photo falling --    |
| Grey Room cell           |  Time falling -- Break through in    |
| robin.escalation@ACM.org |  Grey Room>       : W.S. Burroughs   |
+--------------------------+--------------------------------------+
|              jupiter.execulink.com/~robin/                      |
+-----------------------------------------------------------------+

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Wed, 26 Nov 1997 03:26:07 GMT
From: robin.escalation@ACM.org (robin)
Subject: Re: [The Edge] Cloaks Price

>Hey, it's painful economic honesty time!

This is why I love Atlas Games: you guys are just so darned honest and
above board. You produce great games and support them way beyond the call
of duty. Great Cthulhu loves you.

>We're paying Brent $225 for the cover art and design. =20
[snip]
>Jonathan gets paid a flat $925 for having written the book.

"Son, what would you like to be when you grow up?"
"A game designer, Daddy."
"But what about that great career we have planned for you in the =
monkhood?
Do you want to give up all those riches for a bunch of greasy gamers?"
"Maybe not, Daddy."

+--------------------------+--------------------------------------+
| robin, co-ordinator      | <Word falling -- Photo falling --    |
| Grey Room cell           |  Time falling -- Break through in    |
| robin.escalation@ACM.org |  Grey Room>       : W.S. Burroughs   |
+--------------------------+--------------------------------------+
|              jupiter.execulink.com/~robin/                      |
+-----------------------------------------------------------------+

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 21:36:25 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] Obvious change of subject...Music!

>So, I guess I'll try and start up a
>thread...what music do you use for your OTE games? 

I am going to start my OTE campaign next week (finally gave in and decided
that I have to make time to run it).  The group is small (I could only find
three players), so we are playing in my dorm room (unlike my Earthdawn game
which has to be played in a classroom set up for discussion classes -- four
tables put together).  Anyway, for this OTE game in my dorm room I finally
get to use music!  At first I was thinking of starting it with something
like Revolution 9 (Beatles, White Album), Tomorrow Never Knows (Beatles,
Revolver), Tales of Brave Ulysses (Cream, Disraeli Gears), I Don't Live
Today (Jimi Hendrix, Are You Experienced?), or some other sort of
psychedelic 60's piece. . . 

Then I realized that since I have been talking about Over The Edge being
weird my players are going to be expecting just that sort of music (esp.
since my musical interest often lies in 60's music).  Thus, I think I am
going to open it with some blues; moreover, something that sounds slightly
antiquated.  The Muddy Waters box set is incredible, and the first cd are
songs from '47-'54, which is early enough to seem rather antiquated.  I
think the out-of-placeness of the music should put them on edge during their
time in the Airport. . .

By the way "Forty Days and Forty Nights" by Muddy Waters is incredible...

David 


- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 23:28:29 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] Digest

I draw your attention to Fran=E7ois Uldry, avi@io.com,'s web page
(http://www.io.com/~avi/).  I don't know if you can do anything, but maybe
you can.  The following was found on it:

>Maybe you have noticed...
>
>I am no longer on the over-the-edge mailing list. It is sad, but since it
changed its address, I can't get
>subscribed to it. The DNS od Illuminatti Online doesn't recognize the name
of the new server. So if you
>wan't me to add anything here, you will have to send it to me via email...
Or, Clay if you hear me, please
>subscribe me manually to the list in nodigest mode.
>
>I feel really sorry for the inconvenience... But I NEED this list :-).
>
>Later guys, on the mailing list I hope...

- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Tue, 25 Nov 1997 23:38:14 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: [The Edge] Oops

Sorry, that last message was supposed to be sent to the person running the
list (the-edge@robin-nvh.bvsd.k12.co.us).  

- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Wed, 26 Nov 1997 01:04:20 -0500 (EST)
From: Raoul Duke <jchurch@bu.edu>
Subject: Re: [The Edge] Oops

On Tue, 25 Nov 1997, David Ebrey wrote:
> Sorry, that last message was supposed to be sent to the person running the
> list (the-edge@robin-nvh.bvsd.k12.co.us).  
No biggie, but I think it's more a case of Fu not updating his page often
enough, as I've seen him post here before.  It's the thought that counts.

Long as I'm here, might as well try and go on-topic; I'm not real big on
music in-game, but I would like to hear some people's recommendations for
inspirational reading material.  And yes, I've read Burroughs, but I
think Phil K. Dick is more the kind of surreal I'd like to shoot for.

Joe
- ------------
"By dispersing his forces he shows a remarkable ability to adapt to
circumstances and a pragmatism one rarely sees from a hundred foot tall
giant robot." --David White, on Den from Gunnm


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

Date: Wed, 26 Nov 1997 13:43:34 +0200 (EET)
From: Petri Wessman <orava@termiitti.akumiitti.fi>
Subject: [The Edge] Over the Edge LARP

Hello all, I've played OntE for quite a while and love the game
(although finding people to play it *with* can be a pain :-().
Anyway, the card game introduced me to the role playing game, and
while I've bought the core rules and several supplements I haven't so
far been able to find the time to actually run a game. This is due to
the fact that a lot of my "free" time nowadays goes into LARPs (live
action games), I'm acting as narrator in a long-term Vampire campaign
here in Helsinki and I play actively in a Werewolf game and several
others. The LARP scene here in Finland is *very* active, don't know
about other countries.

*Anyways*... (you're probably wondering what I'm rambling about :-) a
small while ago a friend of mine (Janne, also an active OntE player)
pitched the idea of running an Over the Edge live game. Another guy
jumped in with "hmmm, nice idea" and now we're actually thinking of
doing it. In other words, we're planning a live-action game set in Al
Amarja, probably indoors since it's winter over here and Al Amarja
isn't exactly known for its snowfall *grin*. The project is still in
the early planning stage, but so far we've thought of playing the
arrival (& customs :-) introductory part of the game as a traditional
table-top game, and then having a live-action scenario later when
everyone is at least vaguely familiar with their characters and their
surroundings. But not *too* familiar, of course... We'll probably keep 
the number of major conspiracies involved down to just a few,
otherwise there's a danger of overdoing things. We can always add more 
Weird Stuff later.

Has anyone tried Over the Edge in a live action context? Ideas?
Comments?

//Petri

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge your@email.add

------------------------------

End of The Edge Digested V1 #9
******************************


[O] You received this message because you are subscribed to the-edge-digest
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge-digest your@email.add
[O] To post a message, send it to the-edge@robin.ml.org

